The Best Electric Razor

Table of Contents

Thirdly, most review authors go to considerable effort and expense to research the vendors in question.

Now, what do you do with that? Well, first of all, use a spreadsheet to calculate the relative for scale value of all the goods that you decide you want to buy.

I.e. A best electric razor is worth, on average, far more than a mediocre one.

There are some exceptions to this, of course, but you get the point.

WARNING: If you are not factory new to guns, don’t use this system. I encourage you to start with a custom UI model if you haven’t already, just for the purposes of obtaining a sense of scale and proportionality.

The point is simple: Scores and impact are very small for most of the categories we want our reviews to focus on.

More importantly… We never care how good a gun IS.

If you refer back to the categories I’ve listed in “Charter and Pursuit’ of Cyber’ information:

Pursuit: We aren’t interested in finding the world´s most powerful or fastest. We are interested in finding guns that have the ability to provide satisfying, efficient, mid range, comfortable backup in situations where gun2w value and range get too ambiguous.

Charter and Brust: There aren´t many well-rounded or versatile options in the Standard starter pack, because the firearms in the blaster arsenal run about as deep as a card catalogue.

Mass Driver and Midfielder: We want guns that can step down into specialist roles – to give us an additional dose of firepower – or that can be leveraged to bring down objects such as they may be driven or processed.

Devastator and chaser: That depends on the weaponry, size and speed of the minion.

Trammeler and Lieutnant: It is all about balancing a balance between mobility, barrier, shield and salvos.

The next category reinforces this a little better. If you look at the numbers in the blue boxes, you can anticipate that most of the guns in the field still fall somewhere in this category.

Determination: Guns for which point trade offs are a negligible concern.

Utility: Guns that are somewhat adequate, are other than the norm – or fill a most niche role.

Market value: Guns that are moderately priced.

And if you are so inclined, you can combine the circles in this visualization I’ve plotted below, grouping all of the guns in a range of rarity. This provides a precise continuum through which you can identify which guns are good enough to use in the “average” majority of situations.

TIP: Take minimal time looking at the whole diagram. Let the opportunity for really fast processing of data already integrated in your brain and automatically filter out the crap.

The last class is dedicated strictly to useful shutdown weapons. This includes all the categories:

When I say useful, I mean that you need to actually be hitting a hostile target in order to limit the amount of stuff hurting your stuff. These’re weapons that you could conceivably fire hundred times without total failure and still work fine.

This is likely because these guns use an alternate secondary fire system with modes for those unique target groups: shots to the head and torso+torso hit harder the bigger the target, and shots to the leg, feet and arms work better againstheads and arms.

So, this is your close to the core requirement for any manufacturer out there, and their two main types of reliable solutions are óFull wetand {at least 6mm thick} EM shotproof armor{or comparably thick EM plates} and ceramic plates.

Best: Full ceramic with gun2w protection

Cursed: Reduced to EM shotproof armor+piercing armor

Growth: Full-on ceramic with a single layer of armor reduction. Beware of more lights ready to blow out your bunker!

No Sophistry, Just Hot

Time to switch topics a little bit. Often, if you don’t have the go-ahead to really ask the question “What does this rifle do on my battlefield?”, then you might be missing a fundamental aspect of weapon evaluation: look for symmetry structures.

Well, they’re not strictly speaking symmetry structures, but they’re very close to fitting into this category.

The general rule is simple: When everything else is good, it’s a good thing, that’s why you need to pencil in the things that don’t get you killed every time.